So, I wanna start off saying that my situation is a 'lil' special. We got this assignment last week on tuesday, on which I was absent. I was also gone the next day, and as a result had 2 days and advisement/lunch today to finish it. But, I'm making do, this stuff really isn't nearly as hard or time consuming as the half-finished presentations earlier today made it out to be. Onto the topic at hand, the archives page. It wasn't that hard, it was pretty much just linking google drive folders in a way to make it look nice. It made me think though, about all the stuff I and friends have done. All the sprites, images, scripts that we've made. If you try to explain it to someone it really is amazing, how on the surface its just badly drawn tanks shooting each other on a piece of paper, and it goes so much deeper than that.
Reflection 2: On Display
Creating and putting down those screenshots of Unity and Space Engine also made me think a bit. While the last reflection was about Spielen Tanks, this one's gonna be about Ascension of The Falling Sky. Joining in on Ben's fiction, I didn't know what to expect. He's mostly taking the reins on this and I'm just trying to provide for myself here. I provide the worldbuilding a fictional fuel via Space Engine for him, and I do the same, making my own kinda separate story alongside him. It's really incredible using Space Engine, we can edit information on planets we find to fit our fiction, and find new ones that don't need changing. we've defined an entire galaxy map containing countless planets and stories. I myself, kinda branched off from the main story to build a character that plays into the overarching tale in the far future. I think that's great.
Reflection: 9/16/2016
I haven't updated this website for a while. This will become a weekly thing with short reflections n such. This week, I worked pretty much entirely on Enter Infinity. Ben decided to change the name from "ascension of the falling sky." I've mostly been writing the timeline for the character and nation I've created, Novus. We've done a lot of world building now that I've figured out how to export maps of planets in Space Engine. Novus is an AI created by an octopus-like species after they created an interplanetary civilization. They couldn't figure out FTL travel and put their entire population into a simulation because they got bored, and Novus was created to watch over them. Novus' programming was very broad, he had a capacity to exponentially learn and expand. So he went and conquered the galaxy. I was supposed to work on IB and other things, but I'll be honest in that I've been late a lot lately and have been missing stuff in 1st period, and I kinda wanna just work on my stuff anyways, so I haven't been doing much of that. I haven't touched the game since last year, really. I want to get back to that after I've finished writing Novus' timeline or somewhere along those lines. I feel like once I get back to the game after so long, I'll have a new perspective on how intuitive the controls, level design, AI are, etc.